22:02:56:664NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Coroutine:Run()
22:02:56:686NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Coroutine:Run()
22:02:56:687NoneAmplitude.Framework version 2.3.107.
Amplitude.Mercury.Application:OnApplicationStarting()
22:02:56:687NoneStarting the application, version is V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)...
Amplitude.Mercury.Application:OnApplicationStarting()
22:02:56:687NoneMultiplayer cross-compatibility version is 4d65cc9ffaf66919a01f402147202d01.
Amplitude.Framework.Application+d__116:MoveNext()
22:02:56:775NoneParsing the command line arguments...
Amplitude.Coroutine:Run()
22:02:56:780NoneLoading registry file 'E:/SteamLibrary/steamapps/common/Humankind OPENDEV/Registry.xml'...
Amplitude.Framework.Application:LoadRegistry()
22:02:56:785NoneLoading registry file 'C:\Users\Chris\Documents\Humankind\Registry.xml'...
Amplitude.Framework.Application:LoadRegistry()
22:02:56:786NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Coroutine:Run()
22:02:56:948NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:56:948NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:56:950NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:56:957NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:56:957NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:56:959NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:56:973NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Coroutine:Run()
22:02:57:011NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Coroutine:Run()
22:02:57:118NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
22:02:57:118NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Coroutine:Run()
22:02:57:159NoneUsing digital distribution credentials: 'Gorhaax', 0x0110000102304ba1, Steam.
Amplitude.Coroutine:Run()
22:02:57:159NoneUsing digital distribution current game language: 'english'.
Amplitude.Coroutine:Run()
22:02:57:159NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:57:161NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:57:334NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationController:Initialize()
22:02:57:335NoneInitializing the Wwise sound engine...
Amplitude.Coroutine:Run()
22:02:57:349NoneSound engine initialized.
Amplitude.Coroutine:Run()
22:02:57:351NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:612NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:612NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:613NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:615NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:57:615NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:57:615NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:57:728NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:57:728NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:57:756NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:57:799NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:799NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:799NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:802NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:802NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:802NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Coroutine:Run()
22:02:57:806NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
22:02:57:806None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
22:02:57:870NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:57:873NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
22:02:57:878NoneScanning assemblies for subclasses of Message...
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
22:02:57:897NoneScanned 84 assemblies in 18 ms.
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
22:02:57:950NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:57:950NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:57:950NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:57:955NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:079NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:079NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:079NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:079NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:079NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:103NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:103NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:103NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:104NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:104NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:247NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize
Amplitude.UI.Renderers.UIRenderingManager:Load()
22:02:58:249NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:250NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:250NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:250NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:250NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:250NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:250NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:58:297NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:58:825NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
22:02:58:825NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
22:02:58:852NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Application+d__95:MoveNext()
22:02:58:852None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Application+d__95:MoveNext()
22:02:58:874NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:59:010NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
22:02:59:012NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Coroutine:Run()
22:02:59:012NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
22:02:59:077NoneSetting the quality level to 'High' (3).
Amplitude.Framework.Display.DisplayManager:OnResolutionChange(System.Reflection.MonoParameterInfo)
22:02:59:095UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:02:59:119NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Coroutine:Run()
22:02:59:122NoneNo downloadable content was found.
Amplitude.Coroutine:Run()
22:02:59:123NoneThe audio manager is ready.
Amplitude.Coroutine:Run()
22:02:59:245NoneMovie start after 1.439054
Amplitude.Coroutine:Run()
22:02:59:300NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
22:02:59:301NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
22:02:59:301NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
22:02:59:301NoneCannot get achievement (name: 'AchAllyCount1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
22:02:59:302NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
22:02:59:302NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
22:02:59:979NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Coroutine:Run()
22:02:59:979NoneMovie end after 2.1738435
Amplitude.Coroutine:Run()
22:02:59:981NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:59:981NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:59:981NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:02:59:981NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:59:981NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:00:012NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:00:014NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:00:020NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:00:021NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:00:023NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:00:025NoneAssetDatabase.AssetBundles OutgameViews.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:00:034NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:00:140None[ANALYTICS] GameSessionCreated event Initialized
Amplitude.Mercury.Application+d__38:MoveNext()
22:03:00:143NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Coroutine:Run()
22:03:00:144NoneLoading runtime module '', 'Project Mercury'...
Amplitude.Coroutine:Run()
22:03:00:324NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:07:988NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:08:166NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:08:166NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:08:166NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:08:166NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:08:166NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:08:166NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:08:166NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
22:03:09:495NoneSpent 9.3504901 second(s) loading 1 module plugin(s).
Amplitude.Coroutine:Run()
22:03:09:504NoneApplication started.
Amplitude.Framework.Application+d__116:MoveNext()
22:03:09:526NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
22:03:09:616UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:10:096UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.
Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:10:171None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found
Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()
22:03:11:040UI Steam[UI] Finished loading out-game windows windows in 1.2 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:11:044NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:14:713NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
22:03:14:912NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
22:03:14:913NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
22:03:14:913NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
22:03:14:913NoneInitializing order policies...
Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)
22:03:14:915NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
22:03:14:928NoneSession has been opened.
Amplitude.Coroutine:Run()
22:03:14:929NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
22:03:14:929NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
22:03:14:931None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'
Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:14:972NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:22:789NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
22:03:22:794UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:22:996None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'
Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:23:046NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Coroutine:Run()
22:03:23:088NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
22:03:23:089NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
22:03:23:089NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
22:03:23:094NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
22:03:23:137NoneSession has been opened.
Amplitude.Coroutine:Run()
22:03:23:137NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
22:03:23:138NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
22:03:24:007NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:24:007NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:24:007NoneAssetDatabase.AssetBundles Automation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:24:010NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:24:011NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:24:014NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:24:017NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:24:672NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:24:677NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:24:677NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:24:677NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:25:136NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:25:140NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:25:191NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:25:194NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:25:832NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:25:836NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:25:836NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:25:836NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:25:837NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:25:839NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:25:839NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:25:839NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:25:839NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:25:839NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:26:668NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:26:672NoneAssetDatabase.AssetBundles Scenario.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:26:672NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:26:674NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:26:674NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:26:677NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:26:679NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:26:681NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:26:688NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:26:690NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:26:693NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:26:695NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:03:26:695NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:27:994UI Steam[UI] Finished loading in-game windows windows in 4.9 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:27:997NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Coroutine:Run()
22:03:28:008NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
22:03:28:636NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:639NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:647NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:647NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:647NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:647NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:647NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:647NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:648NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:651None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:651NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:651NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:655NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:655NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:655NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:655NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:655NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:655NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:656NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:668NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)
22:03:28:668NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
22:03:28:668NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
22:03:28:668NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
22:03:28:682NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)
22:03:28:768None[Sandbox] The sandbox thread has been started.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
22:03:28:769None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:769None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:28:795NoneBackground worker has returned.
Amplitude.Coroutine:Run()
22:03:28:795NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Coroutine:Run()
22:03:28:830NoneStart AI players...
Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()
22:03:28:830NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
22:03:29:071NoneAI players started. Check for a save to load...
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
22:03:29:071NoneLoading AI save: auto-save 34.AI.bin
Amplitude.Mercury.AI.AIController:StartAIAsync()
22:03:29:096NoneAI players ready to run.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:32:877NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
22:03:37:182NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Coroutine:Run()
22:03:37:713NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.
Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()
22:03:37:713NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
22:03:37:713NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
22:03:37:714NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Coroutine:Run()
22:03:38:231NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:39:351NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:351NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:351None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:351NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:351NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:415NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:415None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()
22:03:39:415None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:415NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:415NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:415NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:427NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:428None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:428NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:428None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:461NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
22:03:39:528NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:39:532NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:41:395NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:41:395NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
22:03:41:395NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
22:03:41:395NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
22:03:41:395NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
22:03:41:395NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
22:03:41:395NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
22:03:41:395NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
22:03:42:275NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:43:135NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
22:03:43:957NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
22:03:44:753NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:45:879NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
22:03:47:002NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
22:03:47:647NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:50:457NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:50:457NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
22:03:50:457NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
22:03:50:457NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
22:03:51:299NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:51:959NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:002NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:087NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:133NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:182NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:226NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:314NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:52:314NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:52:314NoneExtracting MeshContent VFX_Ring_002
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:52:315NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:52:361NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:404NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:541NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:541NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
22:03:52:541NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
22:03:52:541NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
22:03:52:586NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:674NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:52:738NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:52:833NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:53:020NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:53:129NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:53:130NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:53:130NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:53:185NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:53:617NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:53:654NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:53:761NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:53:761NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:53:761NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:53:782NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:53:905NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:54:050NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:54:190NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:54:308NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:54:320NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:54:320NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:54:326NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
22:03:58:818NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 26030 ms
Amplitude.Coroutine:Run()
22:03:58:823UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__53:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:58:847NonePresentation has been started.
Amplitude.Coroutine:Run()
22:03:58:849NonePresentation has been presented.
Amplitude.Coroutine:Run()
22:03:59:133NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:133NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:134NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:134NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:134NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:135NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:404NoneActionType 'UnlockBuyoutWithPopulation' does not exist
System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:59:510UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.2 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:01:254NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:01:462NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:01:492None[POP] rel index 8, tenet index -1
Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)
22:04:01:507None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.
Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()
22:04:01:605NoneThe AI decision process took 2.0 seconds to be executed (1.8 seconds of AI processing and 0.3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
22:04:01:745NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:01:759None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:02:002NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:02:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:02:503None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:02:628NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:02:701NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:02:703None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:02:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:02:908NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:02:910None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:02:959NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:137NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:140None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:03:183NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:315NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:317None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:03:368NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:516NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:521None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:03:593NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:721None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:03:771NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:920NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:03:922None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:03:977NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:121NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:123None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:04:174NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:321NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:323None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:04:374NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:524NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:526None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:04:618NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:726None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:04:776NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:927NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:04:929None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:04:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:126NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:130None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:139None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:213NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:328NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:330None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:336None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:395NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:529NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:531None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:538None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:594NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:730NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:733None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:739None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:795NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:934NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:05:938None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:05:944None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:06:014NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:06:128NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:06:332NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:06:335None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:06:341None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:06:408NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:06:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:06:730NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:06:932NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:07:132NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:07:335NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:07:337None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:07:344None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:07:411NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:07:534NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:07:735NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:07:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:08:138NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:08:341NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:08:343None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:08:350None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:08:413NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:10:342NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:10:345None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:10:351None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:10:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:24:455NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
22:04:28:581NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:28:584None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:28:590None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:28:644NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:28:673NoneActionType 'UnlockBuyoutWithPopulation' does not exist
System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:30:583NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:30:585None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:30:591None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:30:647NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:33:713NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:33:715None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:33:721None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:33:783NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:35:716NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:35:718None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:35:724None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:35:795NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:37:322NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
22:04:48:116NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:48:118None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:48:124None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:48:192NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:50:119NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:50:121None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:50:127None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:50:191NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:58:894NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
22:04:58:896None[Empire 1] Exploration behavior of army 2352 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:58:902None[Empire 2] Exploration behavior of army 2351 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
22:04:58:969NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()